Jonathan. Frech’s WebBlog

Lyapunov Fractal (#189)

Jonathan Frech

Lyapunov fractals are mathematical objects living in the plane, graphing regions of stability or chaos re­gard­ing a certain logistical map following an ever-changing population growth, alternating be­tween two values. I im­ple­ment­ed a Lyapunov fractal viewer in Java 1.8 which lets you freely move around the plane, set sequences and iteration depths to explore the fractal. Source code can be seen below or downloaded, as can the Java executable (Lyapunov.java, Lyapunov.jar).

Zircon Zity

Articles on the topic of Lyapunov fractals are a post by Earl Glynn⁠¹ from the year 2000 in which they talk about their Lyapunov fractal gen­er­a­tor written in Pascal — a rewrite of a software written in 1992. Also worth reading is A. Dewdney’s article about Mario Markus’ work (Scientific American, Sep­tem­ber 1991).

My first encounter with this fractal was whilst browsing Wikipedia and stumbling across its Wikipedia entry. Since it was a fractal and looked fairly intricate and thus explorable, I set out to write my own renderer — I chose to im­ple­ment it in Java, as it is a compiled lan­guage with a nice set of GUI libraries. Since Wikipedia listed an algorithm for generating Lyapunov fractal images, I thought an im­ple­men­ta­tion would be fairly straight-forward. However, als always, the devil is in the detail and I quickly noticed that while the short Wikipedia entry looks convincing and well-written at first glance, lacks to answer deeper questions re­gard­ing the very topic it is about.

Eerie Tendrils

The following is a de­scrip­tion of the fractal generation algorithm. It is a modified version of the algorithm detailed by Wikipedia which addresses certain ambiguities the original had (more on those later).

Fractal generation algorithm

A Spec of Fractal

The following is a Java snippet which implements the algorithm described above.

// choose a or b according to Seq and n
static double r(String Seq, int n, double a, double b) {
    if (Seq.charAt(n%Seq.length()) == 'A') return a; else return b;
}
 
// calculate a pixel color (0x00rrggbb) for given parameters
static int LyapunovPixel(double a, double b, String Seq, int N) {
    // array of all x_n; x_0, the starting value, initialize all x_n values
    double[] X = new double[N+1]; X[0] = .5;
    for (int n = 1; n <= N; n++) X[n] = r(Seq,n-1,a,b)*X[n-1]*(1-X[n-1]);

    // calculate the Lyapunov exponent (to a certain precision dictated by N)
    double lmb = 0;
    for (int n = 1; n <= N; n++)
        lmb += Math.log(Math.abs(r(Seq,n,a,b)*(1-2*X[n])))/Math.log(2);
    lmb /= N;

    // infinity was hit, use a black pixel
    if (Double.isInfinite(lmb)) return 0x000000;

    // color pixel according to Lyapunov exponent
    double MIN = -1, MAX = 2;
    if (lmb < 0) return ((int)(lmb/MIN*255))<<8;
    else         return ((int)(lmb/MAX*255))<<0;
}
Lyapunov Spike

Coming back to Wikipedia’s algorithm, there were a few things I found irritating at best when attempting my im­ple­men­ta­tion and thus addressed in the algorithm de­scrip­tion seen above. A closer look at potentially misleading or ambiguos statements follows, together with my reasoning to re­solve them.

  1. It is not clear whether the sequence is zero or one indexed, though it has to be zero indexed as $x_0=0.5$$x_0=0.5$, $x_{n+1}=r_n\cdot\dots$$x_{n+1}=r_n\cdot\dots$ evaluates to $x_1=r_0\cdot\dots$$x_1=r_0\cdot\dots$, implying the definition of $r_0$$r_0$ and thus $S_0$$S_0$.
  2. It is not clear which logarithm is meant; the natural logarithm, a generic $\log_b$$\log_b$ or the dyadic logarithm — the latter is actually used. To find the actual logarithm base, I dug deeper and used Wikipedia’s external links to find a post by Earl Glynn⁠², answering this ques­tion.
  3. It is not clear what is meant by the second half of the sentence beneath the Lyapunov exponent. It reads “… dropping the first summand as $r_0(1-2x_0)=r_n\cdot 0=0$$r_0(1-2x_0)=r_n\cdot 0=0$ for $x_0=0.5$$x_0=0.5$.” As the sum starts with 𝑛 = 1 and one would not dare to calculate $\log_2{|r(0)\cdot(1-2\cdot x_0)|}=\log_2{0}$$\log_2{|r(0)\cdot(1-2\cdot x_0)|}=\log_2{0}$ for $x_0=0.5$$x_0=0.5$, this sentence’s existence bewilders me.
  4. It is not clear how exactly the colors are derived, on­ly that they have some­thing to do with the Lyapunov exponent. I simply chose arbitrary values that looked convincing for mapping 𝜆 to a pixel color.
Dark Swirl

One of the most frustrating bugs I came across was an unexplainable axis flip. My code gen­er­ated the fractal just fine except for the fact that every image was flipped along the diagonal crossing the origin with a 45° angle to the horizontal. It was as though the coordinates $(a,b)$$(a,b)$ were swapped somewhere in my code and I simply could not figure out where.
Finally, after hours of looking at the same code over and over again, a closer look at Earl Glynn’s post⁠³ brought an end to my misery. Just below the three welcoming fractal renderings, a screenshot of their software is shown — com­plete with a blue and red line indicating the coordinate system’s orientation. 𝑎 and 𝑏 are — contrary to all coordinate systems involving pa­ram­e­ters named after the first two letters in the latin alphabet — indeed flipped. Wikipedia’s images must have simply ran with this decision, without noting it.
Because of this flip, when one wants to render images specified in the reversed sequence format, they simply have to swap all letters (for example $\text{BBBABA}$$\text{BBBABA}$ becomes $\text{AAABAB}$$\text{AAABAB}$).

As Glynn themself says, “I would have reversed the ‘a’ and ‘b’ labels to be consistent with normal ‘x’ and ‘y’ axes conventions, but conform here with the same convention as used by Markus.” (Referring to Mario Markus, co-author of Lyapunov Exponents of the Logistic Map with Periodic Forcing.)

Slurping Cell

After having eliminated all vagueness re­gard­ing the fractal generation, writ­ing the outer Java viewer hull was a fairly easy task. As a template I took my Mandelbrot Set III viewer (the reason why most variable names reference complex numbers) com­plete with multithreading, allowing a pixely fractal exploration until one stops their exploration, letting the thread catch up and display a higher resolution image. The same is done for rendering 4K images and saving them to files in the background — 4K renderings are saved as .png files and named according to their pa­ram­e­ters. A list of program controls follows.

Controls

Source code: Lyapunov.java


[1][2020-08-07] As Wikipedia did, I will link to the archive as the original page appears to be down.
[2][2020-08-07] See footnote 1.
[3][2020-08-07] See footnote 1.