Book review: A Tour of C++
: Stroustrup’s 240 page C++ adaptor for those already familiar with the fundamentals of imperative programming.
; an ASCII-illustrated haiku.
: a symbolic, directionally super-lazy esoteric programming language.
shows off three more factoids I discovered.
presents an OEIS sequence of mine.
proves one of Jack Reacher’s statements.
shows off three mathematical factoids, two rigorously proved.
. My first ever language.
extends classical mutlidimensional calculus notation.
is a command-line truth table creator.
Sorting in C
, five sorting algorithms implemented in the C language.
lets you view your images on your graphing calculator.
, a brainfuck dialect capable of drawing color images.
turns ordinary pixel images into ASCII text.
talks about a series I contributed to the OEIS.
clones the world-famous game of Minesweeper.
celebrates easter with an asciified egg and a haiku.
showcases my first contribution to OEIS, palindromic differential squares.
clones the world-famous game “2048”.
celebrates the start of 2017 with a haiku.
celebrates Jesus’ birthday in a haiku-Python way.
tells the tale of the orange that tumbled to the ’ove.
showcases the calculation for each day in December from the year’s digits.
calculates primes the haiku way.
showcases this beautiful language and a Python interpreter I made.
imitates the famous Matrix hacker animation.
combines Pygame’s camera support with curses to create shell images.
is my second, shell-based Tetris clone.
determines a given date’s weekday.
recreates the famous memory game.
converts numbers into their word form.
is a haiku-gif combination about a leaf.
shows off these beautiful mathematical curves.
shows off my first published TI-84 Plus BASIC program.
lets you chat on a LAN connection.
clones the well-known mobile game Flappy Bird.
shows the little pixel guy hitting the waves.
spirals a digital image into the center, distorting it.
uses pygame’s font module to display various fonts.
is not the most active program I have ever written.
shows our little pixel hero travelling across the sea.
uses primes and prime factorization to display time.
is my gif regarding this specially spooky date.
simulates a spinning disk emitting particles.
calculates with vectors to create glowing effects.
is alternative drawing tool.
lets you throw sand around your screen.
demonstrates a bug in a Pygame function I found.
uses random numbers to create beauty.
lets time pass by in yet another way.
shows an interesting behavior of our brain regarding reading.
shows three digital image filters I made.
may be the most inefficient way to fill the screen with pure white.
draws flashy colored circles on a black background.
is my attempt at recreating Asteroids in Python.
brings the famous board game Connect Four to Python.
uses pygame’s arc function to display time in a different way.
creates interesting patterns using colorful entities.
is a simple Breakout clone I made.
lets you throw little, light-blue bobbles around the screen.
lets you play Tic-tac-toe on your computer. Dumb computer included.
takes the 7-segment clock and gives it a different spin.
combines arithmetic with mouse movement to create fancy pictures.
contains entities which randomly move across the screen while drawing a line behind them.
shows the prime numbers in yet another way.
renders differently sized, gray circles going across the screen.
FS Letters II
shows the filesystem in a different way (improved code).
is a gif about a little pixel guy trying to reach earth’s core.
is a Pong clone. Computer play included.
is a Tetris clone I basically made in 24 hours.
is a gif showing a plant’s life.
neatly creates colored rectangles.
tries a new approach at our normal clock.
is the next version of Colors. It also creates gradients.
is a random graphing program. Also includes useless calculations.
simulates the shadow one light source makes when illuminating polygons.
has a number of points which randomly move and uses them to create shapes.
shows an easter egg I found in Firefox.
uses — once again — vector mathematic to allow for an interesting interaction with a circle.
simulates a rainy day.
simulates a ball falling to the ground, recoiling in the air and falling again.
tries to mimic the behavior of a growing root.
has a queue of pixels moving across the screen, changing color.
lets you play a round of Hangman.
uses a function seen in Colors, but illustrates it using round entities.
draws mathematically constructed gradients.
draws shapes from the triangle up to the 255-gon.
has light-blue rectangles, which bounce off each other.
simulates different circles going around the center and influencing each other.
draws colored rectangles coming from one of the four corners of the screen.
generates the well-known mathematical constant 𝜋
Jonathan Frech's blog; built 2021/04/16 21:21:49 CEST