Pygame Bug
2015-09-27, post № 68
programming, Pygame, Python, #aa, #aacirlce, #anti-aliased, #antialiased, #approach, #buf, #circle, #color, #colors, #draw, #gfx, #gfxdraw, #n-gon, #pattern, #Pygame bug
Tinkering around with circles and colors, I created a program which creates interesting images, both with pygame.draw.circle()
(left) and pygame.gfxdraw.circle()
(right). (Both images at 𝟦𝟢𝟢 ⨉ 𝟦𝟢𝟢 pixels.)
To get a smoother and nicer result, I tried using the pygame.gfxdraw.aacircle()
function, which draws antialiased circles.
As expected, the antialiased function gets rid of the black spots between the colored circles.
Wanting a higher resolution, I used the same code on a 𝟣𝟢𝟢𝟢 ⨉ 𝟣𝟢𝟢𝟢 pixel wide surface.
Again, it is a smooth and neat result. But as I got higher and higher resolutions, I got this interesting result. (At 𝟥𝟢𝟢𝟢 ⨉ 𝟥𝟢𝟢𝟢 pixels)
To make sure, the problem is on pygame.gfxdraw.aacircle()
’s side, I created images of equal size with both pygame.draw.circle()
(left) and pygame.gfxdraw.circle()
(right). (Both images again at 𝟥𝟢𝟢𝟢 ⨉ 𝟥𝟢𝟢𝟢 pixels.)
To ensure, the problem is not on my operating system’s side, I used the exact same code on Mac OSX, Debian Linux and Windows 7 and 8.1 and got the same result each time.
At last, I used all three functions at 𝟦𝟢𝟢𝟢 ⨉ 𝟦𝟢𝟢𝟢 pixels. (pygame.draw.circle()
on the left, pygame.gfxdraw.cirlce()
on the right and pygame.gfxdraw.aacircle()
on the bottom.)