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Measly Mazes

2020-06-13, post № 230

C, games, #generator, #maze

I wanted to create a maze generator for quite some while now and recently picked up the project again, using a naive approach consisting of applying a randomized depth-first search algorithm on a given rectangle. Thus, the resulting maze’s internal path structure is quite shallow, with most path forks having one degenerated short section.
Nevertheless, mazes are generated:

measly-mazes.png
jt maze --ppm 32 32 | convert - -sample 1000% maze.png

You can generate your own mazes either by building maze.c natively or by using my newly developed package manager jt.

Jonathan Frech's blog; built 2024/03/18 18:45:40 CET