Measly Mazes
2020-06-13, post № 230
C, games, #generator, #maze
I wanted to create a maze generator for quite some while now and recently picked up the project again, using a naive approach consisting of applying a randomized depth-first search algorithm on a given rectangle. Thus, the resulting maze’s internal path structure is quite shallow, with most path forks having one degenerated short section.
Nevertheless, mazes are generated:
You can generate your own mazes either by building maze.c natively or by using my newly developed package manager jt.