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Plant mimic

2015-04-18, post № 19

programming, Pygame, Python, #behavior, #black, #black and white, #growing, #growth, #mimic, #offspring, #plant, #plant behavior, #pseudo random, #random, #root, #roots, #simulation, #white

I was trying to mimic plant root-growth behavior. It all starts with one root, which then has a chance to get offspring (𝟢 to 𝟦). If it gets offspring, the offspring also gets a chance for more offspring. To reduce lag there is a maximum to the currently growing roots (𝟣𝟢𝟢). Due to the random behavior, it is possible for the plant to die at the start or — theoretically — in an advanced state.

plant-mimic-2.png
plant-mimic-6.png
plant-mimic-7.png
Source code: plant-mimic.py
Jonathan Frech's blog; built 2024/04/13 20:55:09 CEST