Colors V

2015-04-03, post № 9

programming, Pygame, Python, #background, #beautiful, #change, #changing, #color, #color change, #colors, #column, #creating, #different colors, #fifth, #generates, #generator, #gradient, #image, #making, #nice looking, #number 5, #screenshot, #version V, #wallpaper

‘Colors V’ is the fifth version of my ‘Colors’ program. The four prior versions I just did not publish. This fifth version is nice and cleaned up, using easy to manipulate code and user input.
It is designed to create gradients. Going through the screen, column by column, it calculates for every pixel a color (see first function in the code). By this method it sometimes creates beautiful, sometimes more — I would say ‘interesting’ — images. The image I show here is a very basic gradient (there are way more interesting results).

Usage

• ‘s’ to take a screenshot,
• ‘Space’ to recreate (or start) the image creation.
Source code: colors-v.py

Circle walk II

2015-04-02, post № 8

programming, Pygame, Python, #-gon, #around, #around the center, #°, #center, #circle, #colliion, #color, #color change, #controlled, #degree, #list, #movement, #moving, #number, #pi, #points, #spawn, #spawn time, #spinning, #text, #walk, #walking

Continuing the idea from ‘Circle Walk’, I created ‘Circle Walk II’. In this program the entities get — based on their spawn time — a number (just to see the exact spawn time). As they spawn, they get put in a list. From this list their position around the center is calculated (in a similar way as in ‘Polygons’). Their distance to the center equals five times the number of entities (distance_to_the_center = 5 * number_of_entities), but cannot reach outside the screen. Their color is calculated based on their angle.

Usage

• ‘Space’ to toggle if text is shown.
Source code: circle-walk-ii.py