2015-11-14, post № 81

**programming**, **Pygame**, **Python**, #clock, #composite, #composite number, #factorization, #prime, #prime factorization, #prime time, #primes

This alternative clock is not really readable by human. It calculates the first 𝟣𝟦𝟦 primes, assigns 𝟨𝟢 of them to every possible second, 𝟨𝟢 to every possible minute and 𝟤𝟦 to every possible hour.

Multiplying those three primes for a given time results in a composite number representing said time. Using integer factorization, you then can get the three primes back, map them to seconds, minutes and hours, and by doing so calculate the time.

2015-11-08, post № 80

**programming**, **Pygame**, **Python**, #clock, #clockface, #simple, #time

This clock uses a simple clock design with the standard clock face. Red, green and blue represent second, minute and hour.

2015-11-07, post № 79

**mathematics**, **programming**, **Pygame**, **Python**, #%, #black, #mod, #modulo, #red

This program calculates primes, takes their remainder and then places a color accordingly. The shapes are quiet interesting.

## Controls

- ‘Space’ takes a screenshot.

2015-11-01, post № 78

**mathematics**, **programming**, **Pygame**, **Python**, #ant, #black, #black and white, #crawling, #highway, #Langton, #white

This program is a simulation of Langton’s Ant. The following image shows the ant on its highway.

## Controls

- ‘F1’ takes a screenshot,
- ‘Space’ stops and resumes the ant’s movement.

2015-10-31, post № 77

**art**, #animated, #animated gif, #animation, #gif, #Halloween, #pixel, #pumpkin, #scary, #spooky

This gif is dedicated to the year’s scariest date, Halloween.

2015-10-25, post № 76

**programming**, **Pygame**, **Python**, #around the center, #black, #black hole, #emission, #galaxy, #particles, #red, #Slow Mo Guys, #slow motion, #spin, #spinning

Inspired by a recent Slow Mo Guys video, I wrote a simulation for the shown effect. I think it looks pretty neat…

## Controls

- Up arrow increases the number of emitted particles,
- Down arrow decreases the number of emitted particles,
- ‘Space’ saves a screenshot.

2015-10-24, post № 75

**mathematics**, **programming**, **Python**, #(1+1/n)^n, #approx., #approximation, #constant, #e, #Euler

By using the formula for a big number 𝑛, you can approximate the mathematical constant 𝑒.

2015-10-18, post № 74

**games**, **programming**, **Pygame**, **Python**, #acceleration, #c't, #car, #mouse, #mouse controlled, #position, #race, #ractrack, #track, #vector, #velocity, #vertrac't

In a recent c’t article they showed a game regarding vector mathematics, velocities, accelerations and positions.

I could not resist and wrote this program to simulate the game.

The only thing this program cannot do is to check the barriers. That you have to check for yourself.

## The Game

You have a start position (red), an end position (green) and some barriers (white).

Your job is it to steer your little dot (bright yellow) onto the end position.

To make it more difficult, you are not allowed to change the dot’s position directly, but rather you accelerate it on each step.

Your acceleration vector (turquoise) also is not allowed to be longer than 𝟣𝟢 (dim yellow bubble) and at the end point your dot must have a velocity of (𝟢, 𝟢).

The fewer moves you need, the better your steering abilities.

## Controls

- Mouse movement changes the new acceleration vector applied in the next step,
- Left click moves one step,
- Right click is a undo for the latest move,
- Middle click moves the frame,
- ‘c’ clears all the moves made so far,
- ‘e’ exports current moves to a
`.txt`

file, - ‘Space’ saves a screenshot.

Posts:

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