2016-02-20, post № 105
programming, Pygame, Python, #angle, #around, #filter, #image, #image filter, #image manipulation, #manipulation, #spinning, #spun, #spun around, #stir, #vector
Using a vector and an angle, rotating each pixel’s position by an angle determined by its distance to the image’s center and a constant, this filter gives the image a unique spin.
For demonstration I used — once again — an image from my post Stacking Stones.
2016-02-13, post № 104
games, mathematics, programming, Pygame, Python, #cells, #cell, #cell simulation, #cellular, #cellular automation, #cellular game, #cellular simulation, #John Conway, #simulation
This program is a simulation of the famous cellular automaton created by John Conway. The so-called ‘game’ is rather a simulated evolution of cells in a two-dimensional world. Each cell can either be dead (black) or alive (white) and always has eight neighbours surrounding them. In each cycle of the simulation their state will be changed based on two simple rules, which are listed below.
Despite the rule’s simplicity, the outcomes are often very interesting and complex.
For more details on the game of life, check this Wikipedia entry.
- A live cell can only survive with exactly 𝟤 or 𝟥 neighbours, or else it dies.
- A dead cell with exactly 𝟥 neighbours comes to life.
- Left click turns cell at current mouse position alive,
- Right click turns cell at current mouse position dead,
- ‘r’ turns every cell dead,
- ‘q’ cycles once,
- ‘w’ cycles continuously.
2016-02-06, post № 103
programming, Pygame, Python, #contrast, #detection.sobel, #digital image filter, #edge, #edge detection, #filter, #image, #image filter, #img, #img filter, #J-Filter
This filter runs an edge detection algorithm on a given image.
For demonstration I used — as in my previous filter posts — an image from my post Stacking Stones.
The image with applied edge detection filter:
Jonathan Frech's blog; built 2021/04/16 21:21:49 CEST